[MR] Gamers Guild Proposal
Peters, Rise J.
rise.peters at spiegelmcd.com
Tue Apr 22 05:24:34 PDT 2003
If you go to http://moas.atlantia.sca.org/guilds/index.htm, you'll find a pointer to where the process is for starting guilds in Atlantia. If you look at the listings for each of the guilds on the page, you'll see their charters.
> -----Original Message-----
> From: Signora Sveva Lucciola [mailto:ladysveva at yahoo.com]
> Sent: Monday, April 21, 2003 9:57 PM
> To: Danielle Scott; atlantia at atlantia.sca.org;
> brighthills at yahoogroups.com
> Subject: Re: [MR] Gamers Guild Proposal
>
>
> Greetings!
>
> I hope that I can be of some assistance in your ponderings, as I would
> be interested in this and also have some experience in
> forming a guild,
> although a local one, not Kingdom.
>
> Your first question was "would it be welcome?". I hope that it would.
> Many have commented that more attention should be paid to staying "in
> personna" at events, or that they don't really know what to do at
> events when they aren't either fighting or part of the staff. Playing
> games would add more depth to our events and activities. Also, the new
> comer can often step into a game and learn it quickly, making friends
> and having a good time. At many of the demos I have been at, the game
> tables seem to get some of the most interaction with the public. (This
> is not to say that the fighting doesn't attract the most attention!)So
> I personally feel that it should be welcomed. This doesn't mean that
> everyone has to take part, or even like playing games, learning about
> games, or making gaming equipment. After all, only those who are
> interested need get involved. But it does then give these who are
> interested, or perhaps autocrats who would like to know people to
> contact, a beginning source to go to.
>
> As for your second question, what exactly do you need to do. As I
> mentioned, I did this on a local level, so I may be leaving something
> out here, and I may not be totaly up to date on Kingdom
> policy, but the
> first thing would be to define what you expect the structure and
> purpose of the guild to be. I would suggest looking at the
> other guilds
> and their charters. (I will try to cull my ancient emails and give you
> some of the pointers, suggestions I got). This type of guild
> would fall
> under the auspices of the Kingdom Minister of Arts and
> Sciences, so you
> should contact him as well. When you have drawn up a charter that you
> both agree on, you should present it to the King and Queen. (I would
> recommend getting their input sooner, rather than later.) If it meets
> with their approval, the concept as well as the charter, then they
> ratify it and you have a Kingdom level guild.
>
> Hope this helps!
> Signora Sveva Lucciola
> (participant of period pastimes)
>
>
> =====
> "If the world were merely seductive, that would be easy.
> If it were merely challenging, that would be no problem.
> But I arise in the morning torn between the desire to improve
> the world,
> and a desire to enjoy the world.
> This makes it hard to plan the day."
> ---e.b. white
>
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