[Ponte Alto] Night out of town

Rochelle Newman rnwmn1 at gmail.com
Sun Apr 7 13:01:23 PDT 2013


Night out of town, Lochmere's premiere rapier event, is THIS SATURDAY
(April 13), and you don't want to miss it – a day full of fighting, death,
and hilarity...  So in case you missed the earlier posting, here is what to
expect (with a few very minor adjustments).


*"Once again Spring has come to the lovely town of Smeewick.  But over the
harsh winter the discontent of the residents has been discussed over mead
and beer on cold nights. The conversation increasingly turning on their
displeasure at being the object of frequent raids and troubles. Well these
fine folk have whipped themselves into a fine fervor and have decided to go
out and exact some revenge on those who have seen fit to torment them.
This year they are taking it on the road!"
*

9:30  MOL opens; authorizations begin.  (Please contact me in advance if
you are planning to authorize at this event.)

10:15   We'll warm up with a Blacksword tourney, just to get everyone's
blood moving…

10:30   Our first melee will be a limited resurrection melee with two
teams, last-fighter standing, with a single additional rule:  You cannot
kill anyone at your same level of the academy.   That is,
white-scarves/provosts cannot kill white-scarves, free-scholars cannot kill
free-scholars, scholars cannot kill scholars, and those unaffiliated with
the academie cannot kill others not affiliated.

After this, we'll leave the field for the woods.

*"The people of Smeewick and the other neighboring towns have decided to
exact revenge against the raiders and brigands living in the woods.   They
march out in force to destroy the brigands who have tormented them for so
long….*"

This will be a roughly 1-hour woods flag battle.   Res points will be
part-way up the hill, one to the left and one to the right.   The two flags
will be at the top and bottom of the hill.   Assessment of who holds the
flags will be taken at 3 points:   roughly 10-20 minutes into the fight,
25-35 minutes into the fight, and lastly at 40-50 minutes into the fight.
After the third flag assessment, there will be no more resurrections; final
point will go to the team with the last person standing.

*
"After having beaten the brigands, the people of Smeewick and the
neighboring towns are trying to decide how to divide the spoils.
Grumbling resumes, with each town arguing for why it deserves the majority
of the spoils.  Nor are the divisions entirely based on town lines:
Smeewick's two major families have long been in blood feud, and most of the
people (both in Smeewick and the neighboring towns) are indebted to one
Familia or the other.  Neither family wants the spoils to go to the other…."
*

After a brief break, we'll return to the field for a  for a series of
non-resurrection, force-preservation battles (e.g., bridge, king-killer,
etc.).  But these will be dual–loyalty battles:  although there will be two
teams (representing the two towns), each fighter will also be assigned to a
family.  Points for the families are tallied for each fighter left alive at
the end of each battle - so  the goal is not only to win the battle for
your team, but to do so with the least loss of life on your family.   Thus,
you will have to think hard as to whether you really want to kill a member
of your own family from the other town, or about how much you want to come
to the rescue of your teammate from the other family…

*
"The quarreling between families becomes so severe that even funerals are
not inviolate.*"
The goal in this scenario is for the mourners to bring the body of their
fallen comrade from the church to the cemetery, in the face of an attack
from the other family.  Pallbearers will carry the "casket" (a volunteer on
a stretcher), and must move at the slow, sedate pace appropriate to a
funeral cortege.  *(While the dead can make sarcastic comments, they cannot
fight or move; there are no zombies in Smeewick.)*  Pallbearers may carry a
weapon in their other hand.  Other mourners may protect the procession.
Mourners will have a limited number of resurrections (back at the church
from which they left), while attackers will have fewer resurrections, and
these will be from off the flank.  If a pallbearer is killed, that
individual calls dead, and the procession stops until another mourner takes
the pallbearer's place.  *(Dropping the casket would be a horrible
sacrilege not to be tolerated!)
*

*"Among the spoils of war was a holy relic taken from some faraway chapel;
this relic can resurrect the dead…"
*Finally, time permitting, we will end the afternoon with a couple of
resurrection battles – but resurrections will not be from a place, but
instead from the hand of a cleric holding the holy relic.  We will fight
this several ways: with clerics who can themselves be killed, and with
clerics who are immortal…
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seahorse.atlantia.sca.org/pipermail/ponte-alto-atlantia.sca.org/attachments/20130407/8c666527/attachment-0001.htm>


More information about the Ponte-Alto mailing list