[MR] Fwd: [Keep] The Grand Tourney of Friends II April 2010 Rapier Event info
Marion
marionred at gmail.com
Mon Mar 29 03:15:57 PDT 2010
Forwarded as requested
Marion
Begin forwarded message:
> From: Tiernen Ferrel <tiernen_miw at hotmail.com>
> Date: March 28, 2010 9:15:04 PM EDT
> To: <keep at windmastershill.org>
> Subject: [Keep] The Grand Tourney of Friends II April 2010 Rapier
> Event info
>
>
>
> The Grand Tourney of Friends II April 2010
> Rapier Event
>
> The Tale of three Islands
> 3 Scenarios
>
> - Please adhere to the spirit of the scenarios.
>
> - There will be three teams Red, Black and Green. Team colors will
> be assigned randomly during check in at Troll. A colored scarf will
> be provided to denote team. The scarf must be worn at all time
> while on the field
>
> - Each Team must select a Captain. The Captain will remain so for
> all scenarios for this day. The team captains will be designated by
> a colored tabard or sash provided by the Marshals and must be worn
> at all times on the field.
>
> - No Combat Archery will be allowed, however rubber band guns are
> allowed and encouraged for scenarios I and III. Gleaning ammunition
> during the fights is not allowed. Each rubber band gun may have up
> to 3 rounds of ammunition per gun (One in the gun + two re-loads).
>
> - Rubber band shots against items held equal loss of item and limb.
>
> - Ship walls can be attacked over (they simulate a ships gunnels).
> Gray walls represent stone walls and cannot be attacked over.
>
> - Stepping off the island, falling or stepping off the ships
> boarding planks or entering the designated water area for any
> reason, constitutes death. A fighter must return to his/her
> resurrection point (provided they have resurrections left or in that
> scenario) before continuing to fight.
>
> - Death From Behind (DFB) Allowed
>
> - Knee Crawling is not allowed, suicide is not allowed, however your
> fellow crew members can put you out of your misery.
>
> - Any and all tie breakers to determine winners of scenarios will be
> decided by a one on one fight between combatants of each teams
> Captain deciding.
>
> Scenario I (Isla Del Oro (Island of Gold)
>
> Scenario Specific Rules: Two different ships pull into the island
> and raid the church for the gold it contains.
>
> - 3 Passes (each team takes their turn in the church defending the
> gold), Unlimited Resurrections, each pass timed 10 Minutes.
>
> - Only one bag of Gold can be carried by a single person. Bags of
> gold can be handed off to other fighters. Bags of gold cannot be
> thrown. Bags of gold can be used as off handed non-rigid parrying
> devices. If you are killed, you must drop the bag of gold where you
> die.
>
> - The only way on or off the ships for the living is the Gang Planks.
>
> Story:
>
> A Spanish Gold Fleet returning from the Caribbean was hit by a
> storm crippling several ships of the fleet. All of the treasure was
> removed from the damaged Galleons to an abandoned church on a nearby
> island with a small contingent of guards to guard the treasure until
> the fleet could return to retrieve the treasure.
>
> Word of this soon spread among the British and French Navy’s, Priv
> ateers and Pirates alike of the large treasure horde, left on a smal
> l island guarded by only a handful of Spanish soldiers. Soon every
> ship capable raced towards the small island with dreams of easy trea
> sure and hopes of quick riches.
>
> Field Setup:
>
> One team starts in the church. There goal is to keep as much of the
> gold as they can. The other two teams start on their ships. There
> goal is to collect as much of the gold as they can. There will be
> three passes in this scenario; each team will take a turn defending
> the church. The resurrection point for the defenders of the church
> is outside and behind the church. The resurrection points for the
> fighters from the ships will be designated on their ships.
>
> The Defenders of the church will have to option of closing one of
> the three doors permanently. This means that those doors cannot be
> opened during that pass. Marshals may chose to leave a small
> opening in the back of the church to allow the dead to get out.
>
> At the end of the 10 minute time limit, the team with the most gold
> is declared the winner.
>
>
> Scenario II (Isla Del Vida (Island of Life)
>
> Scenario Specific Rules:
>
> - 2 Passes, 2 Resurrection Limit per person, No time limit
> - No rubber band guns for this scenario
>
> - Water can only be transported in the cups and not by any other
> means, IE. Swallowed.
>
> - Cups can be the target of attacks. Fighters may not purposely
> throw cups or water at or on other fighters (friends remember).
>
> - Cups or mugs (the ones being filled) on the alter nor the alter
> themselves can be subjects to attack or interfered with in any way.
>
> - Each fighter may only carry one cup in one hand. (If you are
> brave enough to carry one in each hand and no weapon, go for it.)
>
> Story:
>
> With their holds bursting with gold, the Privateer and Pirate
> Ships hear rumors of another nearby island, holding an even greater
> treasure for the taking, Life. One of the surviving Spanish
> Soldiers tells a story of how they found an island where the very
> water extends health and life. The with fantasies of large sums of
> gold and long life and health in which to spend it the ships set
> sail with the tide heading for the Isla Del Vida.
>
> Field Setup:
>
> Each team will begin play on their ships. All three doors of the
> church will be opened. Each ship will have a bucket of water on it
> (the buckets cannot be moved). Each team will have a cup or mug on
> an alter in the church corresponding to their color. Each team will
> be given a plastic cups provided by the marshal (water can only be
> transported in the cups and not by any other means, IE.
> Swallowed). The objective for each team is to be the first team to
> fill up your cup/mug on the alter to the fill line. No player may
> touch another team’s goblet.
>
> The Marshals may choose to do pass two (bringing the water back).
> Buckets will be moved in the church. Alters with fill cups will be
> moved onto the ships. Rinse and repeat.
>
> Scenario III (Isla Del Muerto (Island Of Death)
>
> Scenario Specific Rules:
>
> - 1 Pass, no Resurrections, time limit 10 Minutes (after which the
> ships begin to sink)
>
> - When your team Captain is killed, your whole team is disheartened
> by the loss and must leave the field.
>
> Story:
>
> Three ships sit low in the water, their hold filled with gold,
> their crews fresh with the water of life. One last obstacle stands
> in their way, greed. Two other ships can be seen off the bow,
> heading for a small island. Take them and you alone will have all
> of the gold and all of the water and be the only ones to live to
> tell the tale. Take their captain and take their ship, claim all
> the glory.
>
> Field Setup:
>
> The objective is to kill the other teams Captain. The team with
> the last surviving Captain is declared the winner. After 10
> Minutes, all ships begin to sink.
>
>
> Point System:
>
> The 1st, 2nd and third place winners of the Rapier Fighting Event
> for the Grand Tourney of Friends II will be declared by the point
> system below. Marshals will post a running total of teams point at
> the end of each scenario.
>
> 1st Place 2nd
> Place 3rd Place
> Scenario I
> Pass I 3 Points 2
> Points 1 Point
> Pass II 3 points 2
> Points 1 Point
> Pass III 3 points 2
> Points 1 Point
> Scenario II
> Pass I 3 Points 2
> Points 1 Point
> Pass II 3 Points 2
> Points 1 Point
> Scenario III
> Pass I 3 Points 2
> Points 1 Point
>
> Bonus Points:
>
> There will be several items throughout the scenarios that offer
> bonus points. Each item will be identified by the Marshal. Each
> item is worth one point. Those points are added to the point totals
> above after each pass to determine the overall placing for the
> Rapier Event. So winning each scenario may not necessarily win the
> day. To claim the bonus point, the team must have possession of the
> bonus item at the end of each scenario. Possession means in the
> hands of a team member or on a teams ship (in the church for the 1st
> scenario defenders of the church).
>
> Final Score Output:
>
> The 1st place, 2nd place and 3rd Place teams will be given a point
> total below. Those points will be added to the three teams Red,
> Black and Green team totals for all events (Armored, Rapier,
> Equestrian, Archery, A&S etc.) to determine which team overall wins
> the day.
>
> 1st Place Team 3 Points
> 2nd Place Team 2 Points
> 3rd Place Team 1 Point
>
>
>
>
>
>
> Hotmail is redefining busy with tools for the New Busy. Get more
> from your inbox. Sign up now.
> Visit the baronial web site: <http://www.windmastershill.org>
More information about the Atlantia
mailing list