[MR] Fwd: [Keep] The Grand Tourney of Friends II April 2010 Rapier Event info

Marion marionred at gmail.com
Mon Mar 29 03:15:57 PDT 2010


Forwarded as requested

Marion

Begin forwarded message:

> From: Tiernen Ferrel <tiernen_miw at hotmail.com>
> Date: March 28, 2010 9:15:04 PM EDT
> To: <keep at windmastershill.org>
> Subject: [Keep] The Grand Tourney of Friends II April 2010 Rapier  
> Event info
>

>
>
> The Grand Tourney of Friends II April 2010
> Rapier Event
>
> The Tale of three Islands
> 3 Scenarios
>
> - Please adhere to the spirit of the scenarios.
>
> - There will be three teams Red, Black and Green.  Team colors will  
> be assigned randomly during check in at Troll.  A colored scarf will  
> be provided to denote team.  The scarf must be worn at all time  
> while on the field
>
> - Each Team must select a Captain.  The Captain will remain so for  
> all scenarios for this day.  The team captains will be designated by  
> a colored tabard or sash provided by the Marshals and must be worn  
> at all times on the field.
>
> - No Combat Archery will be allowed, however rubber band guns are  
> allowed and encouraged for scenarios I and III.  Gleaning ammunition  
> during the fights is not allowed.  Each rubber band gun may have up  
> to 3 rounds of ammunition per gun (One in the gun + two re-loads).
>
> - Rubber band shots against items held equal loss of item and limb.
>
> - Ship walls can be attacked over (they simulate a ships gunnels).   
> Gray walls represent stone walls and cannot be attacked over.
>
> - Stepping off the island, falling or stepping off the ships  
> boarding planks or entering the designated water area for any  
> reason, constitutes death.  A fighter must return to his/her  
> resurrection point (provided they have resurrections left or in that  
> scenario) before continuing to fight.
>
> - Death From Behind (DFB) Allowed
>
> - Knee Crawling is not allowed, suicide is not allowed, however your  
> fellow crew members can put you out of your misery.
>
> - Any and all tie breakers to determine winners of scenarios will be  
> decided by a one on one fight between combatants of each teams  
> Captain deciding.
>
> Scenario I (Isla Del Oro (Island of Gold)
>
> Scenario Specific Rules: Two different ships pull into the island  
> and raid the church for the gold it contains.
>
> - 3 Passes (each team takes their turn in the church defending the  
> gold), Unlimited Resurrections, each pass timed 10 Minutes.
>
> - Only one bag of Gold can be carried by a single person.  Bags of  
> gold can be handed off to other fighters.  Bags of gold cannot be  
> thrown.  Bags of gold can be used as off handed non-rigid parrying  
> devices.  If you are killed, you must drop the bag of gold where you  
> die.
>
> - The only way on or off the ships for the living is the Gang Planks.
>
> Story:
>
>   A Spanish Gold Fleet returning from the Caribbean was hit by a  
> storm crippling several ships of the fleet.  All of the treasure was  
> removed from the damaged Galleons to an abandoned church on a nearby  
> island with a small contingent of guards to guard the treasure until  
> the fleet could return to retrieve the treasure.
>
>   Word of this soon spread among the British and French Navy’s, Priv 
> ateers and Pirates alike of the large treasure horde, left on a smal 
> l island guarded by only a handful of Spanish soldiers.  Soon every  
> ship capable raced towards the small island with dreams of easy trea 
> sure and hopes of quick riches.
>
> Field Setup:
>
> One team starts in the church.  There goal is to keep as much of the  
> gold as they can.  The other two teams start on their ships.  There  
> goal is to collect as much of the gold as they can.  There will be  
> three passes in this scenario; each team will take a turn defending  
> the church.   The resurrection point for the defenders of the church  
> is outside and behind the church.  The resurrection points for the  
> fighters from the ships will be designated on their ships.
>
> The Defenders of the church will have to option of closing one of  
> the three doors permanently.  This means that those doors cannot be  
> opened during that pass.  Marshals may chose to leave a small  
> opening in the back of the church to allow the dead to get out.
>
> At the end of the 10 minute time limit, the team with the most gold  
> is declared the winner.
>
>
> Scenario II (Isla Del Vida (Island of Life)
>
> Scenario Specific Rules:
>
> - 2 Passes, 2 Resurrection Limit per person, No time limit
> - No rubber band guns for this scenario
>
> - Water can only be transported in the cups and not by any other  
> means, IE. Swallowed.
>
> - Cups can be the target of attacks.  Fighters may not purposely  
> throw cups or water at or on other fighters (friends remember).
>
> - Cups or mugs (the ones being filled) on the alter nor the alter  
> themselves can be subjects to attack or interfered with in any way.
>
> - Each fighter may only carry one cup in one hand.  (If you are  
> brave enough to carry one in each hand and no weapon, go for it.)
>
> Story:
>
>   With their holds bursting with gold, the Privateer and Pirate  
> Ships hear rumors of another nearby island, holding an even greater  
> treasure for the taking, Life.  One of the surviving Spanish  
> Soldiers tells a story of how they found an island where the very  
> water extends health and life.  The with fantasies of large sums of  
> gold and long life and health in which to spend it the ships set  
> sail with the tide heading for the Isla Del Vida.
>
> Field Setup:
>
>   Each team will begin play on their ships.  All three doors of the  
> church will be opened.  Each ship will have a bucket of water on it  
> (the buckets cannot be moved).  Each team will have a cup or mug on  
> an alter in the church corresponding to their color.  Each team will  
> be given a plastic cups provided by the marshal (water can only be  
> transported in the cups and not by any other means, IE.  
> Swallowed).   The objective for each team is to be the first team to  
> fill up your cup/mug on the alter to the fill line.  No player may  
> touch another team’s goblet.
>
>   The Marshals may choose to do pass two (bringing the water back).   
> Buckets will be moved in the church.  Alters with fill cups will be  
> moved onto the ships.  Rinse and repeat.
>
> Scenario III (Isla Del Muerto (Island Of Death)
>
> Scenario Specific Rules:
>
> - 1 Pass, no Resurrections, time limit 10 Minutes (after which the  
> ships begin to sink)
>
> - When your team Captain is killed, your whole team is disheartened  
> by the loss and must leave the field.
>
> Story:
>
>   Three ships sit low in the water, their hold filled with gold,  
> their crews fresh with the water of life.  One last obstacle stands  
> in their way, greed.  Two other ships can be seen off the bow,  
> heading for a small island.  Take them and you alone will have all  
> of the gold and all of the water and be the only ones to live to  
> tell the tale.  Take their captain and take their ship, claim all  
> the glory.
>
> Field Setup:
>
>  The objective is to kill the other teams Captain.  The team with  
> the last surviving Captain is declared the winner.  After 10  
> Minutes, all ships begin to sink.
>
>
> Point System:
>
> The 1st, 2nd and third place winners of the Rapier Fighting Event  
> for the Grand Tourney of Friends II will be declared by the point  
> system below.  Marshals will post a running total of teams point at  
> the end of each scenario.
>
>                                     1st Place           2nd  
> Place          3rd Place
> Scenario I
>             Pass I               3 Points            2  
> Points            1 Point
>             Pass II              3 points            2  
> Points            1 Point
>             Pass III            3 points            2  
> Points            1 Point
> Scenario II
>             Pass I               3 Points            2  
> Points            1 Point
>             Pass II              3 Points            2  
> Points            1 Point
> Scenario III
>             Pass I               3 Points            2  
> Points            1 Point
>
> Bonus Points:
>
>   There will be several items throughout the scenarios that offer  
> bonus points.  Each item will be identified by the Marshal.  Each  
> item is worth one point.  Those points are added to the point totals  
> above after each pass to determine the overall placing for the  
> Rapier Event.  So winning each scenario may not necessarily win the  
> day.  To claim the bonus point, the team must have possession of the  
> bonus item at the end of each scenario.  Possession means in the  
> hands of a team member or on a teams ship (in the church for the 1st  
> scenario defenders of the church).
>
> Final Score Output:
>
> The 1st place, 2nd place and 3rd Place teams will be given a point  
> total below.  Those points will be added to the three teams Red,  
> Black and Green team totals for all events (Armored, Rapier,  
> Equestrian, Archery, A&S etc.) to determine which team overall wins  
> the day.
>
> 1st Place Team 3 Points
> 2nd Place Team 2 Points
> 3rd Place Team             1 Point
>
>
>
>
>
>
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