[MR] Heavy Fighting scenarios

Duane Moore poetamilitarus at yahoo.com
Wed Oct 14 06:24:54 PDT 2009


One thing I would suggest for the MIC of next year is to eliminate the long breaks between battles. For instance, after the second castle battle a 20 minute break was announced before the Champions battle, and the Ressurrection Field and then there was another break before the woods. Maybe one of those breaks were so the fencers could finish up in the woods.... If so, we could have run another field battle in that time. 

I personally find that what hurts me the most is all the breaks and stopping between fights at mellee events. Once we start fighting, lets keep going until we are done! Short, small breaks? Sure. But 20 mins between sceranios just gives us all more time to stiffen up. 

Sir Bryce de Byram,OL,OP (Duane M. Moore) 300%Peer-Evil
Baron Caer Mear


--- On Wed, 10/14/09, Wayne Remes <wremes at carolina.rr.com> wrote:

> From: Wayne Remes <wremes at carolina.rr.com>
> Subject: Re: [MR] Heavy Fighting scenarios
> To: "'Merryrose'" <atlantia at atlantia.sca.org>
> Date: Wednesday, October 14, 2009, 8:55 AM
> I'm not sure that more battles is the
> answer due to time constants. The thing to remember about
> War of the Wings is that the Procession is a major part of
> Saturday morning so planning on it for 10:00AM and probably
> starting somewhat late and running a little long....you
> can't really start fighting until probably 11:30AM atthe
> earliest. Sunset is about 6:45PM according to the online
> weather info. Add to that the need for probably a long Royal
> court preferably mostly in the daylight..that means that
> fighting needs to be finished about 5:30PM, preferabaly
> about 5:00PM
> That gives you roughly 4 and a half to 5 hours for
> fighting. If you run a lot of differant battles you will
> lose fighting time due to repeated side setup. That was why
> we chose to really only have 3 Resurection scenarios....so
> there would be less time lost between battles, but give
> everybody a lot offighting. Granted the Fort Scenario, while
> fun, did not take anywhere near as long as we hoped. The
> other 2 scenarios pretty much did.
> 
> Axel
> ----- Original Message ----- From: "logan" <logan at ebonwoulfe.com>
> To: "'Laurence Lagnese'" <ljlagnese at gmail.com>;
> "'William de Faleston'" <faleston at gmail.com>
> Cc: "'Merryrose'" <atlantia at atlantia.sca.org>
> Sent: Wednesday, October 14, 2009 8:19 AM
> Subject: Re: [MR] Heavy Fighting scenarios
> 
> 
> > we do that at big events like pennsic.  i dont
> think it would work at wow
> > given the small numbers on the field unless the horn
> times were short (under
> > 1 minute).  anything longer and it basically
> becomes a non-res battle.
> > certainly worth a try at something like 30 seconds
> though.  personally i
> > would rather events like this one have 7 field battles
> to the last man or 9
> > field battles that end as soon as one of the barons is
> defeated.
> > 
> > regards
> > logan
> > 
> > "I never did give them hell. I just told the truth,
> and they thought it was
> > hell."
> > Harry S Truman
> > "If an injury has to be done to a man it should be so
> severe that his
> > vengeance need not be feared"
> > Niccolo Machiavelli
> > For your amouring needs please visit:
> > www.ebonwoulfe.com/armory.htm
> > 
> > www.ebonwoulfe.com
> > 
> > For worldwide listings of fighter practices please
> visit:
> > www.fighterpractice.com
> > 
> > -----Original Message-----
> > From: atlantia-bounces at seahorse.atlantia.sca.org
> > [mailto:atlantia-bounces at seahorse.atlantia.sca.org]
> On Behalf Of Laurence
> > Lagnese
> > Sent: Wednesday, October 14, 2009 7:46 AM
> > To: William de Faleston
> > Cc: Merryrose
> > Subject: Re: [MR] Heavy Fighting scenerios
> > 
> > Here is a thought.  setting up a 20 ft or yd
> buffer at each end of the field
> > that only the dead can cross.  But in addition to
> the buffer have a timer
> > going that every 3 or 5 minutes a horn blows (or some
> clear noise that isn't
> > HOLD) and the dead are allowed to leave the dead
> zone.
> > 
> > Yes this does mean that if a fighter walks into the
> dead zone as the horn
> > blows he gets to come back on the field immediately.
> > 
> > If a fighter does not immediately cross the line when
> the horn blows then
> > they have to wait till the next horn blows.
> > 
> > 
> > On Tue, Oct 13, 2009 at 10:26 PM, William de Faleston
> > <faleston at gmail.com>wrote:
> > 
> >> While we are discussing the fighting, let me say
> that I loved the choice
> > of
> >> scenerios, especially the castle and field
> battles.
> >> 
> >> The kill the king battle was particularly fun. I
> stayed back to guard
> > Baron
> >> Axel most of the time and still had a blast. Often
> timed rez battles,
> > while
> >> fun, seem a bit abstract. But this one was very
> concrete. I had a very
> > clear
> >> goal: keep those guys running at me from killing
> my baron. That was fun!
> >> 
> >> To echo Duke Logan's concern, perhaps there should
> be an exclusion zone
> >> around the rez point where the "king" cannot go to
> prevent guard
> >> invulnerablility. But even if we tweak it, we need
> to do this scenerio
> >> again.
> >> 
> >> Sent from my iPhone
> >>
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