[MR] Heavy Fighting scenarios

Duane Moore poetamilitarus at yahoo.com
Wed Oct 14 06:17:21 PDT 2009


Didn't we basically run this sceranio in the wood battle at WOTW last year? It was capture the flag, with timed releases....we also have done the same battle at Sapphire Joust in the Ravine several times as a prep for the Allied Champions with no injuries or hurt feelings. 

My only suggestion is that if you are going to do that battle at WOTW, make it the last battle of the day, with shorter release periods and a shorter over all time. It is, as His Grace says, a killer!

Sir Bryce de Byram,OL,OP (Duane M. Moore) 300%Peer-Evil
Baron Caer Mear


--- On Wed, 10/14/09, logan <logan at ebonwoulfe.com> wrote:

> From: logan <logan at ebonwoulfe.com>
> Subject: Re: [MR] Heavy Fighting scenarios
> To: "'Merryrose'" <atlantia at atlantia.sca.org>
> Date: Wednesday, October 14, 2009, 8:42 AM
> having fought in that particular
> battle many times lets not forget that it
> is the most grueling battle at pennsic (next to the battle
> of getting esa to
> get out of bed, but thats something i live with
> everyday!).  we violate many
> rules of the list during that battle and i can see the same
> thing happening
> if we did it at wow.  the difference is that at
> pennsic you have 30 or 45 of
> the best fighters in the world on each side, we all know
> each other, and we
> all have many years in the sport.  this allows a lot
> of things to be kept in
> check.  in particular, attitudes.  with the full
> on running that folks do
> once they have the flag the collisions are things of
> legend.  so are the
> blows from behind, the tackles, the hockey like body
> checks, etc.  the
> average fighter doesnt wear equipment that can handle that
> nor does the
> average fighter have the right attitude for such
> aggression.  my fear is
> that injuries would be high and that folks that are not
> hyper competitive
> would not enjoy that level of violence.  you do bring
> up a point about
> creating a scenario that is easier for the spectators to
> understand what is
> going on (more than simply guys getting hit and being
> removed from the
> battle).  there are a lot of scenarios that keep the
> battle flowing, are
> interesting to watch, yet dont muddy up the fighting by
> creating outlandish
> situations.
> 
> regards
> logan
> 
> "I never did give them hell. I just told the truth, and
> they thought it was
> hell." 
> Harry S Truman 
> "If an injury has to be done to a man it should be so
> severe that his
> vengeance need not be feared"
> Niccolo Machiavelli
> For your amouring needs please visit:
> www.ebonwoulfe.com/armory.htm
> 
> www.ebonwoulfe.com
> 
> For worldwide listings of fighter practices please visit:
> www.fighterpractice.com
> 
> 
> -----Original Message-----
> From: atlantia-bounces at seahorse.atlantia.sca.org
> [mailto:atlantia-bounces at seahorse.atlantia.sca.org]
> On Behalf Of Trey and
> Janine Sutter
> Sent: Wednesday, October 14, 2009 8:13 AM
> To: Atlantia at atlantia.sca.org
> Subject: Re: [MR] Heavy Fighting scenerios
> 
> I would like to suggest a battle like the allied Champions
> battle at 
> Pennsic.  This is basically a res capture the flag
> that does the 3-5 min 
> holds described below.  Instead of killing the Baron,
> the goal is to capture
> 
> the other flag as many times as you can in an hour. 
> This battle is an 
> AMAZING amount of fun for the spectators because we can
> actually see what is
> 
> going on, who is winning and it gives us something to cheer
> for.  Based on 
> the comments of the guys who attend pennsic, the fighters
> enjoy this 
> scenario as well.
> 
> Just my opinion for next year....
> Kari
> 
> 
> 
> ----- Original Message ----- 
> From: "Laurence Lagnese" <ljlagnese at gmail.com>
> To: "William de Faleston" <faleston at gmail.com>
> Cc: "Merryrose" <atlantia at atlantia.sca.org>
> Sent: Wednesday, October 14, 2009 7:45 AM
> Subject: Re: [MR] Heavy Fighting scenerios
> 
> 
> > Here is a thought.  setting up a 20 ft or yd
> buffer at each end of the 
> > field
> > that only the dead can cross.  But in addition to
> the buffer have a timer
> > going that every 3 or 5 minutes a horn blows (or some
> clear noise that 
> > isn't
> > HOLD) and the dead are allowed to leave the dead
> zone.
> >
> > Yes this does mean that if a fighter walks into the
> dead zone as the horn
> > blows he gets to come back on the field immediately.
> >
> > If a fighter does not immediately cross the line when
> the horn blows then
> > they have to wait till the next horn blows.
> 
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