[MR] Heavy Fighting scenerios
Laurence Lagnese
ljlagnese at gmail.com
Wed Oct 14 04:45:47 PDT 2009
Here is a thought. setting up a 20 ft or yd buffer at each end of the field
that only the dead can cross. But in addition to the buffer have a timer
going that every 3 or 5 minutes a horn blows (or some clear noise that isn't
HOLD) and the dead are allowed to leave the dead zone.
Yes this does mean that if a fighter walks into the dead zone as the horn
blows he gets to come back on the field immediately.
If a fighter does not immediately cross the line when the horn blows then
they have to wait till the next horn blows.
On Tue, Oct 13, 2009 at 10:26 PM, William de Faleston <faleston at gmail.com>wrote:
> While we are discussing the fighting, let me say that I loved the choice of
> scenerios, especially the castle and field battles.
>
> The kill the king battle was particularly fun. I stayed back to guard Baron
> Axel most of the time and still had a blast. Often timed rez battles, while
> fun, seem a bit abstract. But this one was very concrete. I had a very clear
> goal: keep those guys running at me from killing my baron. That was fun!
>
> To echo Duke Logan's concern, perhaps there should be an exclusion zone
> around the rez point where the "king" cannot go to prevent guard
> invulnerablility. But even if we tweak it, we need to do this scenerio
> again.
>
> Sent from my iPhone
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