[MR] Heavy Fighting at Highland River Melees

GREG FABIC gfabic at prodigy.net
Tue Jun 8 07:40:15 PDT 2004


As Highland River Melees is fast approaching here is the Heavy Fighting Schedule
 
10 AM  Heavy Authorizations start, in a tent if necessary
 
11 AM  Heavy Inspections start
 
12 noon  Triad Tourney starts-  This is a bear pit tourney with only one belt per triad.  The moment one team loses the next enters.  Water breaks if a triad has three successive wins. 1  hrs
 
2PM  Resurrection Field battle with Kings-  1\2 hour field battle with resurrections.  Each side has a King who wears a crown.  Each side also has a small castle.  The castle can be destroyed by siege weapons.  If the King is killed he chooses a successor within one minute of his death.  With the new King the new King's side gets its castle back. The side that had the least kings wins.  No repeats allowed for kings.  Combat archery 
 
3PM  Siege of Acre-  Saladin is at the gates of Acre, just as the city is about to fall Richard the Lionhearted arrives with a small army of heavy infantry and crossbowmen.  He desperately holds the gates until a relief army on the way from Tyre arrives.  He had 1,000 infantry, 400 crossbowmen and 52 Knights sharing 13 horses.  Saladin had much, much more but none as heavily armored as Richard's forces.  Our event will have two walls with archery points and a open gate area that must be defended.  A  force of Crusaders will be in front of the gate.  All of the Crusaders will have shields with the exception of three spearmen.  The Crusaders do not resurrect.  Saladin's men resurrect but have no shields.  If the Crusaders hold out for ten minutes all "dead" Crusaders come back as the relief force and resurrection ends.   1/2 hour
 
3:45  More field battles till no one wants more.
 
Tash  
 
 
 
   





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