[MR] Kingdom Crusades Update

EXCMairi at aol.com EXCMairi at aol.com
Mon Oct 8 08:00:19 PDT 2001


Here are the current scenarios for the battles at this weekend's Kingdom 
Crusades. For more event details, see the web page at 
http://www.mfgraffix.com/kingdomcrusades/. BTW, we currently have about 25 
merchants signed up for the event, in addition to the A&S exhibition and 
classes, children's activities, bardic gathering, fencing, archery, and Youth 
Fighter Program acitivities. Cabin space is sold out but there is still 
plenty of camping space available. 

CALL FOR HELP: If anyone is interested in being able to get onto site early 
in exchange for helping to set up some pavilions and shade tents and laying 
out the lines for the parking area, please let me know. We can let you in any 
time in the AM on Friday. Anyone able to stay on Sunday to help us police the 
cabins and take down said pavilions and shade tents (no later than 2 PM!!) 
will receive our undying love and devotion, as well as a promise that Leri 
and I will NOT ask you for help next year! ; )

Baroness Mairi ni Raghaillaigh, co-autocrat with Baroness eLeri ap Nefyn

FIELD BATTLES  Note: Combat archery will be allowed in each field battle. ALL 
BATTLE INFORMATION AND STARTING TIMES ARE AT THE WHIM OF THE CROWNS!

-- FIRST FIELD BATTLE
The forces of the East and Atlantia will begin the day with a straight up 
field battle to the last fighter. Sides will not be evened up for the first 
battle.

-- SECOND FIELD BATTLE
In the second field battle, sides will be evened up. The armies of each side 
will be divided into small units of equal size. For example, each army will 
be divided into six units of twenty-five fighters per unit. The Queens of the 
East and Atlantia will each control one army. At lay on, each Queen will send 
one unit onto the field. Every 20 seconds, the Queens select and send another 
unit. The battle is fought to the last man.

-- THIRD FIELD BATTLE
Sides remain even but the Chivalry of the East and Atlantia do not fight. The 
unbelts are on their own. 

STAMFORD BRIDGE BATTLE
One bridge, 18' wide by 50' long. No combat archery allowed. To encourage 
maximum fighting, the battle will last 15 minutes. Marshals will check 
possession of the center point of the bridge three times. These checks will 
be random and no holds will be called for the purpose of the check. The 
victor will be the side with possession of the center point at two of the 
three checks. At the end of the battle, if there is a tie, the marshals will 
call a hold and all fighters still living will fight to the last man for 
possession of the bridge.

ISLAND HOPPING
Each side will control 7 islands. Each island will be garrisoned by up to 
seven soldiers. Knights and Masters must garrison the islands and cannot 
travel in boats. The islands will each have one landing point which is a 
narrow entry point marked by hay bales. The remaining troops will be divided 
into "boats", being units which travel together in a boat-like way (no one 
will be roped together or otherwise hobbled). Boats will contain no more than 
25 soldiers. Eastern and Atlantian boats will launch from opposite shores. 
Each boat will have a captain who will direct the maneuver of the boat. The 
vikings in the boats will attempt to take the enemy's islands by storming 
through the landing points. Only one boat at a time may attack an island and 
the boats may not stand off and fire shots at the defenders but must land to 
attack. Boats may not attack boats, but may recapture islands previously 
taken by the enemy. Victory goes to the army which occupies the majority of 
the islands at the end of 30 minutes.

BOOTY RAID
For the first battle, Atlantia will defend five hay bales spaced evenly along 
the Atlantian start line within circles painted on the ground. At the 
opposite end of the field, at the Eastern start line, there will also be five 
circles painted on the ground. At lay on, the East will attempt to capture 
the Atlantian bales and place one in each circle on the Eastern end of the 
field. Once captured and placed in the opposite circle, the bale is removed 
from play. Time limit is 20 minutes and victory is achieved by capturing 
three of the five bales in the manner described above. Capturing three bales 
stops the clock and ends the battle. The sides will then switch, with 
Atlantia attacking and the East defending. Combat archery is allowed in these 
battles. Attackers in these battles get one resurrection.




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