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The printed Pennsic book will NOT have the correct information regarding<br>
archery.<br>
<br>
There ARE changes this year! The correct information is below. Please<br>
distribute it far and wide, as we would like everyone to know this<br>
information. Please read the whole thing, and perhaps print out a copy for<br>
reference and store it in your quiver.<br>
<br>
Good luck with your practice this summer,<br>
Thyra Eiriksdottir<br>
(chief of staff)<br>
<br>
Populace Archery War Point Shoot<br>
Format: The Pennsic Populace Archery War Point consists of four separate<br>
shoots, each shoot is worth 1 war point for a total of 4 war points. The<br>
winner of each shoot is determined by total number of points tallied by<br>
archers over the course of the War. Scores will be tallied each day and<br>
posted in the Marshals Tent. Any member of the populace may participate.<br>
Description: There are 4 parts to the populace shoot:<br>
Castle Clout Shoot (1 Point): The target is a simulated castle turret.<br>
Archers will be shooting at about 100 yards into a square of approximately<br>
27 feet by 27 feet giving an approximate area of 729 square feet. There<br>
will be a moat monster protecting the castle in front at about 50 yards.<br>
This is an untimed shoot; archers are allowed 6 arrows or bolts. Scoring<br>
for this shoot is as follows:<br>
1 point for inside the moat<br>
2 points for hitting the moat monster<br>
3 points for inside the castle<br>
4 points for hitting objects inside the castle<br>
<br>
Soldier Shoot (1 Point): The archers will shoot 6 arrows or bolts, untimed,<br>
at the soldiers that are invading. These targets will be set at<br>
approximately 15 yards, 35 yards, 45 yards and 55 yards. Any arrow or bolt<br>
hitting the painted portion of the target scores as follows:<br>
1 point for the 15-yard target<br>
2 points for the 35-yard target<br>
3 points for the 45-yard target<br>
4 points for the 55-yard target<br>
<br>
Castle Window Shoot (1 Point): Archers will shoot 6 arrows or bolts,<br>
untimed, at a castle window located between 25 and 35 yards. The castle<br>
window will be at least 8 inches wide and 36 inches tall. There will be an<br>
object inside the castle window. Scoring will be as follows: 1 point for<br>
each arrow or bolt inside the castle window, 2 points for each arrow or<br>
bolt inside the object in the castle window<br>
<br>
Friend/Foe Shoot (1 Point): This will be a 30 second timed shoot at an<br>
image of two opposing fighters or adversaries. One fighter will be<br>
designated as the "Friend" and one as the "Foe" . Archers will be shooting<br>
from between 20 and 25 yards and will have 30 seconds to safely shoot as<br>
many arrows/bolts as they can. . The marshal will give a "5, 4, 3, 2, 1,<br>
Loose!" command at the beginning and then a "5, 4, 3, 2, 1, Hold!" command<br>
at the end. Scoring will be as follows:<br>
2 points for each arrow/bolt striking the "Foe" target.<br>
-1 point for each arrow/bolt striking the "Friend" target.<br>
0 points for arrows/bolts that strike neither.<br>
Archers will have 30 seconds to safely shoot as many arrows or bolts as<br>
they can<br>
<br>
Times: The range is available 5 times during War Week on Sunday, Monday,<br>
Wednesday, Thursday, and Friday morning.<br>
Sunday August 5 to Monday, August 6<br>
A:00 – 11:00 AM: Practice<br>
11:00 AM – 5:00 PM: Populace war point shoot<br>
Tuesday August 8 Range closed for Pennsic Archery Champions Shoot.<br>
Wednesday August 8 & Thursday August 9<br>
9:00 – 11:00 AM: Practice<br>
11:00 AM – 7:00 PM: Populace war point shoot<br>
Friday August 10<br>
9:00 AM – 1:00 PM: Populace war point shoot 1:00 PM: Range closes for<br>
Pennsic War<br>
<br>
Archery Champions Shoot: (Tuesday)<br>
Format: 30 total champions from each side (plus 10 alternates per side)<br>
Description: There will be three individual elements for this shoot: A<br>
timed friend/foe shoot, a walk up shoot, and a 10 station skill shoot.<br>
Victory Condition: The team that wins the majority of the three shoots<br>
based on combined team score for each shoot.</div>
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