<html><body><div style="font-family: Arial; font-size: 12pt; color: #000000"><div aria-label="Compose body">Good afternoon my Brothers and Sisters of the Bow. I have decided on the theme for the 5th St. Sebastian's shoot next year; it will be based on "Dungeons and Dragons." The thought in this theme is to make the shoot more fun and a bit more random in scoring, everyone responds well to the "Chance" shoots we held this past year. So in your target design, I am looking for things like this; here is an example of one of the targets I will be designing. <br></div><div aria-label="Compose body"><br></div><div aria-label="Compose body">D&D Dice Hanging targets;<br></div><div aria-label="Compose body"><br></div><div aria-label="Compose body">Each archer will roll 4 dice based on their type of bow; once rolled, the archer must shoot those representative point values to get those points.<br></div><div aria-label="Compose body"><br></div><div aria-label="Compose body">Crossbow shooters will shoot the 1d6 dice as Crossbows in D&D scored 1d6 for points<br></div><div aria-label="Compose body">Hand bows will shoot the 1d4 dice as bows in D&D scored 1d4 for points<br></div><div aria-label="Compose body"><br></div><div aria-label="Compose body">So you determine how many points you get by which representative numbers you shoot based on the roll of your dice first.<br></div><div aria-label="Compose body"><br></div><div aria-label="Compose body">Also I will be putting little gelatinous cubes on my targets so if you miss and hit those, you loose your points because your arrow or bolt was consumed by the cube.<br></div><div aria-label="Compose body"><br></div><div aria-label="Compose body"><br></div><div aria-label="Compose body">I think this gives us many possibilities and it helps make the shoot a bit more fun because it introduces some randomness to it as well. So those "eagle eye shooters" that win year after year have the same odds in the rolls as any of the other archers do. <br></div><div aria-label="Compose body"><br></div><div aria-label="Compose body">So I'm looking for each target to have a dice roll and also to include some type of bad monster to act as a foe if you hit them. Maybe dice rolls can be a saving throw after an archer has shot, so lets say they shot for 25 points, if they don't make their saving throw they might loose a third of their points, or something like that. <br></div><div aria-label="Compose body"><br></div><div aria-label="Compose body">Lets have fun with this!<br></div><div aria-label="Compose body"><br></div><div aria-label="Compose body">In Service,<br></div><div aria-label="Compose body"><br></div><div aria-label="Compose body">Janyn<br></div><div aria-label="Compose body"><br></div></div></body></html>