Jeeze Cog, you had to make it into Crossbow vs Handbow thang didn't ya! ;)<br><br>Seriously though, Cog does have a point. I had the "joy" of shooting with not one of this style crossbow archer a few years back in the Pennsic Master's Tourney, it was even driving their team mates crazy.<br>
<br>One solution I've seen used a few places is to set a maximum time limit on *ALL* stations. Just set that time limit high enough that for your typical archer there is plenty of time to shoot the required number of arrows, something like 15~20 seconds per arrow, so a six arrow station would have about 2 minutes to shoot. Plenty of time if you keep moving but not enough time if you want to over analyze every shot, and no where close to a "speed/timed" shoot.<br>
<br>Jonathas<br><br><br><div class="gmail_quote">On Mon, Mar 26, 2012 at 11:05 AM, John Atkins <span dir="ltr"><<a href="mailto:cogworks@triad.rr.com">cogworks@triad.rr.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div link="blue" vlink="purple" lang="EN-US"><div><p class="MsoNormal"><span style="font-family:"Calibri","sans-serif";color:#1f497d">Holly/Nuala,<u></u><u></u></span></p><p class="MsoNormal"><span style="font-family:"Calibri","sans-serif";color:#1f497d">Excellent points. I think #12 below covers it but let me expand in case it didn’t. Difficult or complicated scoring. The scoring marshal should be able to score most shafts from 10 feet away. I know that is not always possible nor the most accurate but my point is there should NOT be a 10 minute discussion about whether or not the shaft is worth 3 points or 4 points!<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-family:"Calibri","sans-serif";color:#1f497d"><u></u> <u></u></span></p><p class="MsoNormal"><span style="font-family:"Calibri","sans-serif";color:#1f497d">And not to be harsh on my crossbow buddies, but they do tend to take considerably longer to shoot than the handbow folks. At Pennsic it is quite typical for a corssbowman to shoot, then take a minute or three to decide was it in or not? Should I change my aiming point? We have all seen these crossbowmen take a very long time to get off 6 bolts. Consider that in your target/shooting station design. Or maybe the Atlantian crossbowmen could “teach” the other kingdom crossbowmen how to shoot faster! </span><span style="font-family:Wingdings;color:#1f497d">J</span><span style="font-family:"Calibri","sans-serif";color:#1f497d"> Typically very small targets at distance are the cause of this bottleneck.<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-family:"Calibri","sans-serif";color:#1f497d"><u></u> <u></u></span></p><p class="MsoNormal"><span style="font-family:"Calibri","sans-serif";color:#1f497d">And as long as we are still in the planning stages of this shoot, how about an “award” for the worst score of an archer with an RR average of 60 or higher? They would have to eat a bowl of that “pink stuff” Colum seems to favor from the ice cream vendors. Hahahahaha Sometimes I just crack myself up………………<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-family:"Calibri","sans-serif";color:#1f497d"><u></u> <u></u></span></p><p class="MsoNormal"><span style="font-family:"Calibri","sans-serif";color:#1f497d">Cog……….now running from Colum………how far can he shoot?<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-family:"Calibri","sans-serif";color:#1f497d"><u></u> <u></u></span></p><div><div style="border:none;border-top:solid #b5c4df 1.0pt;padding:3.0pt 0in 0in 0in"><p class="MsoNormal">
<b><span style="font-size:10.0pt;font-family:"Tahoma","sans-serif"">From:</span></b><span style="font-size:10.0pt;font-family:"Tahoma","sans-serif""> <a href="mailto:archers-bounces@seahorse.atlantia.sca.org" target="_blank">archers-bounces@seahorse.atlantia.sca.org</a> [mailto:<a href="mailto:archers-bounces@seahorse.atlantia.sca.org" target="_blank">archers-bounces@seahorse.atlantia.sca.org</a>] <b>On Behalf Of </b>Holly Gibbons<br>
<b>Sent:</b> Monday, March 26, 2012 9:21 AM<br><b>To:</b> <a href="mailto:archers@seahorse.atlantia.sca.org" target="_blank">archers@seahorse.atlantia.sca.org</a><br><b>Subject:</b> [Archers] Archery bottlenecks<u></u><u></u></span></p>
</div></div><p class="MsoNormal"><u></u> <u></u></p><div><div><p class="MsoNormal" style="background:white"><span style>Greetings, archers! Some thoughts on targets for St. Sebastian's and the issue of bottlenecks. . .<u></u><u></u></span></p>
</div><div><p class="MsoNormal" style="background:white"><span style> <u></u><u></u></span></p></div><div><p class="MsoNormal" style="background:white"><span style>In our experience, there are different of kinds of bottlenecks. Here's just a sampling below with a bunch of examples and you all can think of many more. Everyone of us has seen these bottlenecks at our shoots, some of which can be easily avoided by rewriting the target instructions or by physical adjustments. Usually if it's a normal shoot these things don't cause a terrible problem, but for a large shoot like St. Sebastian's, it's wise to think carefully about every one of these possibilities. Some target ideas are fantastic and clever but just will not be a good idea for St. Sebastian's.<u></u><u></u></span></p>
</div><div><p class="MsoNormal" style="background:white"><span style> <u></u><u></u></span></p></div><div><p class="MsoNormal" style="background:white"><span style>The first and most common kind of bottleneck is caused by the number of archers who can shoot or retrieve at a time:<u></u><u></u></span></p>
</div><div><p class="MsoNormal" style="background:white"><span style>1. stations that require shooters to go one at a time or minimize the numbers of shooters at a time (like 2 at a time)<u></u><u></u></span></p></div><div>
<p class="MsoNormal" style="background:white"><span style>2. stations that require retrieving arrows after only one or two shooters<u></u><u></u></span></p></div><div><p class="MsoNormal" style="background:white"><span style> <u></u><u></u></span></p>
</div><div><p class="MsoNormal" style="background:white"><span style>The second kind of bottleneck is a target/range design bottleneck:<u></u><u></u></span></p></div><div><p class="MsoNormal" style="background:white"><span style>3. targets that are complicated to "reset" physically<u></u><u></u></span></p>
</div><div><p class="MsoNormal" style="background:white"><span style>4. stations where a lot of arrows get lost<u></u><u></u></span></p></div><div><p class="MsoNormal" style="background:white"><span style>5. target designs where pulling arrows is physically difficult <u></u><u></u></span></p>
</div><div><p class="MsoNormal" style="background:white"><span style>6. stations where it is physically difficult to get on and off the shooting line<u></u><u></u></span></p></div><div><p class="MsoNormal" style="background:white">
<span style>7. targets with some kind of mechanical or physical failure point, like things falling off in the wind and having to be put back<u></u><u></u></span></p></div><div><p class="MsoNormal" style="background:white">
<span style>8. a range where several stations share a safety zone and are ganged together<u></u><u></u></span></p></div><div><p class="MsoNormal" style="background:white"><span style> <u></u><u></u></span></p></div><div><p class="MsoNormal" style="background:white">
<span style>The third kind of bottleneck occurs because of the written target instructions: <u></u><u></u></span></p></div><div><p class="MsoNormal" style="background:white"><span style>9. stations requiring a "target check" - - - these are usually situations where you can shoot an arrow but then need to know if the arrow has "hit" before deciding where to aim the next arrow<u></u><u></u></span></p>
</div><div><p class="MsoNormal" style="background:white"><span style>10. stations that require deciphering complicated instructions because everyone stands there and reads and rereads and discusses the instructions instead of shooting right away<u></u><u></u></span></p>
</div><div><p class="MsoNormal" style="background:white"><span style>11. timed stations where the timer is hard to operate or reset or means only half the group shoots at a time<u></u><u></u></span></p></div><div><p class="MsoNormal" style="background:white">
<span style>12. complicated scoring where everyone has to count very carefully or do math, which ends in much discussion<u></u><u></u></span></p></div><div><p class="MsoNormal" style="background:white"><span style> <u></u><u></u></span></p>
</div><div><p class="MsoNormal" style="background:white"><span style>Then there are other kinds of "human" bottlenecks:<u></u><u></u></span></p></div><div><p class="MsoNormal" style="background:white"><span style>13. stations that require many arrows per archer, not timed, because some folks really take their time<u></u><u></u></span></p>
</div><div><p class="MsoNormal" style="background:white"><span style>14. children or novices<u></u><u></u></span></p></div><div><p class="MsoNormal" style="background:white"><span style>15. line marshals who get distracted while people wait to shoot<u></u><u></u></span></p>
</div><div><p class="MsoNormal" style="background:white"><span style> <u></u><u></u></span></p></div><div><p class="MsoNormal" style="background:white"><span style><br><br> <u></u><u></u></span></p></div></div></div></div>
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