[Archers] Pennsic target updates

Gordon Kinnie am_piobaire at comcast.net
Fri Jul 5 18:20:34 PDT 2013


Here are the targets descriptions that I have for Pennsic.

We have 11 targets.

Please look them over and let me know if the rules for each target make
sense to you.

 

Any last targets?????

 

I plan on printing the sheets for the marshals next week.

 

 

 

 

St. Sebastian's shoot targets

*         East vs West  - Stephan Grimm

Description: The Silk Road is a difficult journey with many dangers.  The
possibility of attack is great.  Defend you caravan from attacking bandits.

The Shoot: 4 archers shoot at a time. 2 Eastern shooters and 2 western
shooters (nothing to do with the kingdoms).  This is a timed shoot, 40
seconds to fire 7 arrows.

Scoring: There are 2 four sided spinning targets. 1 for the east and 1 for
the west. 1 point will be scored for each hit on your targets. In addition
each spinner will have 1 target from the other side. Shooting your target on
the other spinner will double your score on your own spinner. Best possible
score will be 12 (6 in yours and 1 in the multiplier) 

 

 

 

*         Defend the caravan - Christophe of Grey

 

Your caravan is being attacked by robbers.  It is your job to defend it.

 

The Shoot: There will be 3 pavaises, archers mut kneel behind the cargo
boxes and will have 40 seconds to shoot up to 6 arrows at the thief. Archer
must be able to touch the paviase from their shooting position.  (They need
to be very near the pavaise as it is "protecting" them from incoming fire.)

 

Scoring: 2 points per shaft in the kill zone, 1 point per shaft that hits
any part of the robber.  Maximum possible score would be 12.

 

 

 

*         Save the Yaks - Janyn Fletcher

 

The Silk Road is dangerous and long.  Many times you will have to defend
yourself and your caravan.  

 

The shoot: Archers have 6 arrows; they must stop the thief from stealing all
of the prize yaks from the village. You do not have to hit 6 different faces
but if you do, you get 2 bonus points  (40 seconds to shoot up to 6 arrows.)

 

Scoring:

1point for white backer

2 points for hitting the yak thief

-1 point for hitting the yak

+2 points for the four different faces hit.

Max is 14 points.

Marksmen and below no negative final score.  

Bowman and above negative allowed.

 

 

*         Save the horse  - Katarzyna Witkowska

The Silk Road is a long journey filled with perils.  A thief is stealing a
horse, stop the thief but do not hurt the horse.

The shoot: Archers fire four arrows.

Scoring: 3 points for the Thief, -1 point for the horse and no points for
the board.

Marksmen and below no negative score.  

Bowman and above negative score allowed.

 

 

 

*         Calvary attack - Allen of Wolfhou

You have been attacked by cavalry; shoot the rider as he passes by your
caravan.

 

The shoot: You may shoot as long at it is moving or a maximum of 8 arrows.

 

Scoring: 2 points for hitting the rider, one point for the horse, zero
points for hitting the saddle including the brown and white circles, they
are shields.  

 

 

*         Giant Snake with many heads - Eirik Gralokkr

Guideways through Mountains and Seas (Shan-hai ching , ca. 320 B.C.-A.D.
200) mentions many perils the traveler of unknown regions may face. Having
strayed from the road, you encounter one of these perils, a giant snake with
many human heads. 

The shoot: Use 5 arrows per person to dispatch this ferocious creature. 

Scoring: Score 2 points per head you dispatch; body hits count 1 point each.
Each head may be scored only while it remains in the target, but multiple
hits to the body may be scored. Arrows touching the line count in the
archer's favor.

 

*         The Tiger - Sanada Katsumi  

Your caravan is travelling through a forest of bamboo when you spy this
large, territorial tiger.  He has seen you as well.  He stalks towards you
through the bamboo.  You don't have time to wait for him to emerge, you need
to take whatever shot you can get and hope you land a shot to kill or slow
him. 

 

The shoot: Each archer gets 6 arrows.

 

Scoring: 2 points for each shot that pierces the tiger.

 

 

 

*         Currency of the road - Seamus McRay

 

Many different currencies are used along the Silk Road.  

 

The Shoot: Timed shoot 45 seconds to shoot as many arrows as possible.

The archers must hit each of the six coins before they can double up on any
target.

Arrow must hit the coin.  The hole in the coins is a miss.

 

Scoring:  Score for each coin is on the back of the coin.

 

 

 

*         Yeti - Godai Katsunaga

 

Some thing attacks your camp when you are in the mountains.  You only have a
short time to stop it.

 

The shoot:  Pendulum shoot.  Archers have 20 seconds to shoot as many arrows
as possible.



Scoring:  One point for a hit on the backer.  Two points for the Yeti.

 

 

 

*         Great Wall of China - Cameron

 

Advance and take the Great Wall! There are enemy archers on top of the wall,
you must take them out before you can successfully raise the ladder and
storm the other side. 

 

 

The Shoot:  Archers shoot six arrows.   If a defender gets knocked off
accidentally, score goes to the archer. for instance if one arrow hits the
wall and all 3 defenders fall off, then the next shot can raise the ladder
and the shooter will have scored 12 If an arrow hits a defender, and it
doesn't fall off the wall it is considered a kill. If the ladder target is
hit and the ladder doesn't raise, again points go to the archer

 

Scoring: 6 arrows/bolts. 2 points for each defender and 6 points for raising
the ladder. You must knock down/hit all 3 defenders before raising the
ladder.

 

 

 

*         Dragon Attack - Lorelei

 

A dragon has attacked your caravan. Can this trip get any worse?  Kill the
dragon and the camels it has spooked before more of your caravan panics. 

 

The Shoot: The archers will shoot4 arrows.  You have to hit the dragon
before shooting the camels.  The camels must be shot through the hole in the
dragon.

 

Scoring: One point for hitting the dragon anywhere, two for kill zone.

Two points for hitting second target, three for kill zone. 

11 points max. 

 

 

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