[Archers] Combat Archer Tourney ??

Fen & Michelle mobishob at yahoo.com
Sat Jul 14 10:40:39 PDT 2012


Thanks Christophe!  Good ideas. I hadn't thought in terms of battle field replication. 
 
Cheers
Fen

Atlantian Archery. Nothing exists within 100 yards without our permission.
 


________________________________
From: John Atkins <cogworks at triad.rr.com>
To: 'Fen & Michelle' <mobishob at yahoo.com>; 'archers' <archers at seahorse.atlantia.sca.org> 
Sent: Friday, July 13, 2012 10:22 PM
Subject: RE: [Archers] Combat Archer Tourney ??


Here are a couple of ideas that fit in the theme of combat archery. That would mean attempting to replicate conditions on a battle field.
 
1 - Static - Archers must hit a one gallon milk jug on a post at some distance, i.e. 10 - 20 yards, limited number of shafts.  (We used this when Logan limited CA kills to face shots only.)
2 - Moving and shooting - There are a series of pavaises, shields or structures to hide behind and/or shoot from that the archers must run to and shoot from.  When we did this at the Elkin castle site, and having the use of a cinder block building, the archers had to shoot 2 shafts out a door, run to a window and shoot 2 shafts, to the next window 2 shafts, then another door for final 2 shafts.  In our case the targets were one gallon milk jugs.
3 - Archer must shoot while being jostled in a shield wall - Archers shoot at a target while a marshal (?) stands slightly ahead and off to one side throwing tennis balls at the archer to distract them.  THE MARSHAL IS NOT THE TARGET!  Limited number of shafts.  If the archer gets hit they continue shooting until their shafts are all shot, i.e. 6 shafts.
4 - Shooting while avoiding being killed - Same as above but if the archer is "killed" (hit with a tennis ball) they are dead and must stop shooting.  Limited number of shafts.  The objective is to get all the shafts off with a good score without being "killed".
5 - Shoot a heavy - An armored heavy walks a zig zag course from a distance towards the archer.  As they walk the archer trys to shoot them scoring "kill" shots.  Limited number of shafts.
6 - Advancing heavy - Archer and heavy start about 20 (?) yards apart.  On LAY ON the heavy can begin to advance on the archer.  The archer must "kill" the heavy before the heavy "kills" the archer.  Heavy is using sword and shield which they can "hide" behind.
7 - CA duel - Two CAs start about 20 yards apart.  On LAY ON they begin advancing towards each other or navigating to improve their position.  The objective is to "kill" your opponent before they "kill" you.
 
As a former combat archer, for me the challenge for a combat archer is to hit what you want while being jostled about by the heavies on your side, being attacked by others trying to kill you, and shooting logs out of an underpowered bow.  I try to design shoots that replicate these conditions.  Of course all archers participating have to wear the gear that makes shooting a bow difficult, helmet and gauntlets.  The rest of the armor is not required unless you have heavies or someone else trying to actually hit them with ratan or other combat archers firing back.
 
That's seven that come to mind right now.  Sounds like fun.  Be sure to let us all know how it turned out.
 
cog
-----Original Message-----
>From: archers-bounces at seahorse.atlantia.sca.org [mailto:archers-bounces at seahorse.atlantia.sca.org] On Behalf Of Fen & Michelle
>Sent: Friday, July 13, 2012 8:48 PM
>To: archers
>Subject: [Archers] Combat Archer Tourney ??
>
>
>
>
>I'm thinking of adding a Combat Archery course into our next Shire event (anyone else?)
>
>Looking for feedback and ideas. Would be 7-10 stations, with maybe a Final Four faceoff at the end.
>
>Thinking tagets should be knockdowns, cushballs (like Nuala's), metal pans or surfaces that give sound when hit(?)
>
>And feel free to run something like this as at your own shoot.
>
>Cheers
>Fen   
>
>
>Atlantian Archery. Nothing exists within 100 yards without our permission.
>
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