[Archers] Archers Digest, Vol 92, Issue 3
loreleielkins at aol.com
loreleielkins at aol.com
Mon May 2 18:04:57 PDT 2011
Eirik, This event looks like a lot of fun. You can count me in for it! This is only about an hour and a half from my house.
Lorelei
-----Original Message-----
From: Michael <michaelstuart at gmail.com>
To: archers <archers at seahorse.atlantia.sca.org>
Sent: Mon, May 2, 2011 1:40 pm
Subject: Re: [Archers] Archers Digest, Vol 92, Issue 3
Cog,
The shoots at SAAD were awesome! Klaus and Sigrid and I, and our
neighbors and their son (this was their first event) all had a great
time. Thanks to all of you who helped out, and especially those who
provided the loaner arrows my neighbors used.
The Carolina Traditional Archers group I sometimes shoot with has
posted the information on their web site at
http://www.thecta.org/index.html about the North Carolina Traditional
Archery Championship being held in Hickory, NC over Memorial Day
weekend. I would love to see more of our great SCA archers there.
Also, there are a few vendors there who I will try to get cards from,
so that we can invite them to come sell arrows and stuff at SAAD next
time.
--
in service,
Ld. Eirik Gralokkr
> Message: 3
> Date: Mon, 2 May 2011 16:51:40 -0400
> From: "John Atkins" <cogworks at triad.rr.com>
> To: <archers at seahorse.atlantia.sca.org>
> Subject: [Archers] Request from SAAD
> Message-ID: <00a701cc090a$bc6f8590$6501a8c0 at CoGWorks>
> Content-Type: text/plain; charset="US-ASCII"
>
> There was a request by some for the station descriptions from this past
> SAAD. I'll attempt to load them here as I don't know if there is a
> files upload place for this list.
>
> 1. Matches
>
> The pesky Scots who are trying to burn our camp down have left their
> matches out in the open. Your objective is to extinguish the matches by
> hitting them. You get three (3) shafts per target to score, one scoring
> shaft per scoring area per target, i.e. two shafts in the match of the
> far target only scores 3 points.
>
> Number of Shafts: 9, 3 groups of 3
>
> Scoring: 1 point per hit close. 2 points per hit, medium, 3 points per
> hit far
>
> Maximum score possible: 18
>
> 2. Eggs
>
> The black phoenix is am imposter. It has laid its eggs among the good
> Phoenix's eggs. You must shoot the black eggs to prevent propagation of
> bad Phoenixes. You get one shaft per grouping.
>
> Number of Shafts: 6
>
> Scoring: 3 points per black egg hit
>
> Maximum score possible: 18
>
> 8. Scotsmen
>
> The diabolical Scotsman is trying to set the camp on fire and has
> brought friends with him. You have to shoot the Scotsmen before they
> can light their fires. Each Scotsman has three scoring areas. Only one
> shaft counts per scoring area per Scotsman, i.e. 2 shaft in the body
> only count for 2 points total.
>
> Number of Shafts: 9, 3 per Scotsman
>
> Scoring: 3 points for match in hand, 2 points for kill zone (red area
> marked), 1 point for color. A kill zone or match can not count for a
> color hit as well.
>
> Maximum score possible: 18
>
> 6. Swinging Cubes
>
> Each cube has a good phoenix (green) on two sides and a bad phoenix
> (black) on two sides. You must hit the bad phoenix. You may shoot
> either cubes or both. All shooters in group must shoot at the same
> time. This is a timed shot.
>
> Number of Shafts: As many as you can get off in time allowed
>
> Scoring: 3 points for kill zone on black phoenix (marked in red), 1
> point for color, 0 points for any hit on good phoenix (green)
>
> Maximum score possible: ~21
>
> 10. Clout
>
> There are three targets ranging from about 75 yards to about 125 yards.
> You may shoot at any or all of the targets (except the kid's target).
>
> Number of Shafts: 6
>
> Scoring: Any shaft on color counts, 3 points for farthest, 2 points for
> medium, 1 point for close. Any shaft inside circle around target (point
> of shaft), any distance, scores 1 point. Hit on kill zone, any target,
> adds one point to target score.
>
> Maximum score possible: 24
>
> Kids - Shoot closest target (about 35 yards), 3 points for any hit on
> color
> Youth - Shoot the 75 yard target, 3 points any hit on color, 1 point
> inside circle around target
> Yeoman - Shoot/score as adults
>
> 5. Running Scots
>
> The pesky Scots who are trying to burn the camp down are running between
> their hiding places. Your objective is to hit them while they are out
> in the open. This is a timed shoot.
>
> Number of Shafts: As many as you can get off in time allowed
>
> Scoring: 3 points for kill zone (marked), 2 points for color, 1 point
> for hitting target. Scores per shaft do not compound, i.e. kill zone is
> not 3 pts, plus 1 for target = 4.
>
> Maximum score possible: ~21
>
> 7. Bubba the Scot
>
> Bubba is back! He is taunting you from behind his castle wall. Your
> objective is to hit Bubba when he passes in front of the crenellation.
> This is a timed shoot.
>
> Number of Shafts: As many as you can get off in time allowed.
>
> Scoring: 3 points for Bubba's nose (red area marked)m 2 points for
> Bubba's tam just because it's a Scottish thing, 1 point for Bubba's
> face. Scoring does not compound, i.e. nose and face does not compound
> to 4 points.
>
> Maximum score possible: ~21
>
> 4. Shoot Through the Murder Hole
>
> You have found a murder hole in the side of the castle. You must hit
> your target while shooting through this murder hole.
>
> Number of Shafts: 6
>
> Scoring: 3 points kill zone (marked in red), 2 points for face, 1 point
> for hitting target
>
> Maximum score possible: 18
>
> 3. Edward's Ring Shot
>
> Your challenge here is to shoot the scoring dots through the rings
> hanging in front of them.
> NOTE: If your crossbow bolts are too short to hold ring in place while
> stuck in target, you must score on the smaller dots marked inside larger
> ones.
>
> Number of Shafts: 6
>
> Scoring: 1 point large dot, 2 points medium dot, 3 points small dot.
> If your shaft also passes through the ring while scoring on the colored
> dot, 1 point extra per shaft. i.e. one hit on small dot = 3 points,
> also passing through ring = 1 points bonus, total = 4 points.
>
> Crossbows with short shafts - Score dots as above with hits to smaller,
> inner dots adding the bonus. i.e. hit on smaller inside dot on medium
> sized dot scores 3 points even if shaft did not pass through the ring
> (too short to hold it in place).
>
> Maximum score possible: 24
>
> 9. Castle Shot
>
> You are outside the Scot's castle trying to shoot it's defenders. You
> see targets in the three windows and the frisky Scot in the main gate.
> Two defenders are outside the castle as well. One shaft per scoring
> area, i.e. two shafts in face in window only scores 2 points total.
>
> Number of Shafts: 6
>
> Scoring: 2 points for color in window targets
> Bonus - 12 points total if all targets in windows hit
> 1 point for each warrior outside and Scot in gate
> 2 points for kill zone (marked in red) on warriors and Scot in
> gate
> Bonus - 12 points total if all kill zones hit on warrior and
> Scot in gate
> Hits do not compound, i.e. kill zone hit on warrior = 2 points
>
> Maximum score possible: 24
>
>
>
> Woods Walk Rules for SAAD5
>
> Welcome to the Woods of Elkin. You are the provider for your family.
> You don't come home with game, your family goes hungry. The shoots in
> these woods are all hunt based. You will be shooting through bushes,
> over bushes (sorry if you are short!), around trees and down long alley
> ways in the woods. Each station has a stake. Some part of your body
> MUST be in contact with that stake while shooting. That's the
> challenge.
>
> . Each station uses three (3 ) shafts.
> . Some part of your body must be in contact with the stake marking
> the shooting position of the shot. This stake will have a number on it
> indicating the station number for scoring.
> . Please do not take too long looking for shafts that missed the
> target. We will sweep the woods at the end of the day for lost shafts.
> . Please follow the orange tape marking the path through the
> woods.
> . Be cognizant of archers on other stations searching for shafts
> while shooting. Efforts have been taken to make sure shooting ranges do
> not overlap but....no points for hitting other archers....regardless of
> how you feel about them!
> . Scoring for all targets is 3 points kill zone (marked), 1 point
> color unless otherwise specified, i.e. the leprechaun garden fence
> station.
> . You may not trim branches or bushes from the shooting stations.
> The stations were set with trees, branches and bushes in your shooting
> path to make it "interesting".
> . Be aware that these woods do have poison ivy in them!
>
> This one was supposed to be posted in the woods on the Leprechaun Garden
> Fence station
>
> Little People's Garden Fence
>
> The Scots have called in the "little people" of the forest, leprechauns.
> Yeah, we know, leprechauns are Irish but it's the Scots. What do they
> know?!? On this station you get 3 shafts. Your objective is to hit the
> leprechauns. One shaft per leprechaun only for score! Each hit scores
> 3 points. You must hit color to score. The leprechaun on the four leaf
> clover must be hit, i.e. hitting the clover leaf he sits on does NOT
> count.
>
>
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