[Archers] Request from SAAD

John Atkins cogworks at triad.rr.com
Mon May 2 13:51:40 PDT 2011


There was a request by some for the station descriptions from this past
SAAD.  I'll attempt to load them here as I don't know if there is a
files upload place for this list.

1. Matches

The pesky Scots who are trying to burn our camp down have left their
matches out in the open.  Your objective is to extinguish the matches by
hitting them.  You get three (3) shafts per target to score, one scoring
shaft per scoring area per target, i.e. two shafts in the match of the
far target only scores 3 points.

Number of Shafts: 9, 3 groups of 3

Scoring:  1 point per hit close. 2 points per hit, medium, 3 points per
hit far

Maximum score possible:  18

2. Eggs

The black phoenix is am imposter.  It has laid its eggs among the good
Phoenix's eggs.  You must shoot the black eggs to prevent propagation of
bad Phoenixes.  You get one shaft per grouping.

Number of Shafts: 6

Scoring:  3 points per black egg hit

Maximum score possible:  18

8. Scotsmen

The diabolical Scotsman is trying to set the camp on fire and has
brought friends with him.  You have to shoot the Scotsmen before they
can light their fires.  Each Scotsman has three scoring areas.  Only one
shaft counts per scoring area per Scotsman, i.e. 2 shaft in the body
only count for 2 points total.

Number of Shafts: 9, 3 per Scotsman

Scoring:  3 points for match in hand, 2 points for kill zone (red area
marked), 1 point for color.  A kill zone or match can not count for a
color hit as well.

Maximum score possible:  18

6. Swinging Cubes

Each cube has a good phoenix (green) on two sides and a bad phoenix
(black) on two sides.  You must hit the bad phoenix.  You may shoot
either cubes or both.  All shooters in group must shoot at the same
time.  This is a timed shot.

Number of Shafts: As many as you can get off in time allowed

Scoring:  3 points for kill zone on black phoenix (marked in red), 1
point for color, 0 points for any hit on good phoenix (green)

Maximum score possible:  ~21

10. Clout

There are three targets ranging from about 75 yards to about 125 yards.
You may shoot at any or all of the targets (except the kid's target).

Number of Shafts: 6

Scoring:  Any shaft on color counts, 3 points for farthest, 2 points for
medium, 1 point for close.  Any shaft inside circle around target (point
of shaft), any distance, scores 1 point.  Hit on kill zone, any target,
adds one point to target score.

Maximum score possible:  24

Kids - Shoot closest target (about 35 yards), 3 points for any hit on
color
Youth - Shoot the 75 yard target, 3 points any hit on color, 1 point
inside circle around target
Yeoman - Shoot/score as adults

5. Running Scots

The pesky Scots who are trying to burn the camp down are running between
their hiding places.  Your objective is to hit them while they are out
in the open.  This is a timed shoot.

Number of Shafts: As many as you can get off in time allowed

Scoring:  3 points for kill zone (marked), 2 points for color, 1 point
for hitting target.  Scores per shaft do not compound, i.e. kill zone is
not 3 pts, plus 1 for target = 4.

Maximum score possible:  ~21

7. Bubba the Scot

Bubba is back!  He is taunting you from behind his castle wall.  Your
objective is to hit Bubba when he passes in front of the crenellation.
This is a timed shoot.

Number of Shafts: As many as you can get off in time allowed.

Scoring:  3 points for Bubba's nose (red area marked)m 2 points for
Bubba's tam just because it's a Scottish thing, 1 point for Bubba's
face.  Scoring does not compound, i.e. nose and face does not compound
to 4 points.

Maximum score possible:  ~21

4. Shoot Through the Murder Hole

You have found a murder hole in the side of the castle.  You must hit
your target while shooting through this murder hole.

Number of Shafts: 6

Scoring:  3 points kill zone (marked in red), 2 points for face, 1 point
for hitting target

Maximum score possible:  18

3. Edward's Ring Shot

Your challenge here is to shoot the scoring dots through the rings
hanging in front of them.  
NOTE:  If your crossbow bolts are too short to hold ring in place while
stuck in target, you must score on the smaller dots marked inside larger
ones.

Number of Shafts: 6

Scoring:  1 point large dot, 2 points medium dot, 3 points small dot.
If your shaft also passes through the ring while scoring on the colored
dot, 1 point extra per shaft.  i.e. one hit on small dot = 3 points,
also passing through ring = 1 points bonus, total = 4 points.

Crossbows with short shafts - Score dots as above with hits to smaller,
inner dots adding the bonus.  i.e. hit on smaller inside dot on medium
sized dot scores 3 points even if shaft did not pass through the ring
(too short to hold it in place).

Maximum score possible:  24

9. Castle Shot

You are outside the Scot's castle trying to shoot it's defenders.  You
see targets in the three windows and the frisky Scot in the main gate.
Two defenders are outside the castle as well.  One shaft per scoring
area, i.e. two shafts in face in window only scores 2 points total.

Number of Shafts: 6

Scoring:	2 points for color in window targets
	Bonus - 12 points total if all targets in windows hit
	1 point for each warrior outside and Scot in gate
	2 points for kill zone (marked in red) on warriors and Scot in
gate
	Bonus - 12 points total if all kill zones hit on warrior and
Scot in gate
	Hits do not compound, i.e. kill zone hit on warrior = 2 points

Maximum score possible:  24



Woods Walk Rules for SAAD5

Welcome to the Woods of Elkin.  You are the provider for your family.
You don't come home with game, your family goes hungry.  The shoots in
these woods are all hunt based.  You will be shooting through bushes,
over bushes (sorry if you are short!), around trees and down long alley
ways in the woods.  Each station has a stake.  Some part of your body
MUST be in contact with that stake while shooting.  That's the
challenge.

.	Each station uses three (3 ) shafts.
.	Some part of your body must be in contact with the stake marking
the shooting position of the shot.  This stake will have a number on it
indicating the station number for scoring.
.	Please do not take too long looking for shafts that missed the
target.  We will sweep the woods at the end of the day for lost shafts.
.	Please follow the orange tape marking the path through the
woods.
.	Be cognizant of archers on other stations searching for shafts
while shooting.  Efforts have been taken to make sure shooting ranges do
not overlap but....no points for hitting other archers....regardless of
how you feel about them!
.	Scoring for all targets is 3 points kill zone (marked), 1 point
color unless otherwise specified, i.e. the leprechaun garden fence
station.
.	You may not trim branches or bushes from the shooting stations.
The stations were set with trees, branches and bushes in your shooting
path to make it "interesting".
.	Be aware that these woods do have poison ivy in them!

This one was supposed to be posted in the woods on the Leprechaun Garden
Fence station

Little People's Garden Fence

The Scots have called in the "little people" of the forest, leprechauns.
Yeah, we know, leprechauns are Irish but it's the Scots.  What do they
know?!?  On this station you get 3 shafts.  Your objective is to hit the
leprechauns.  One shaft per leprechaun only for score!  Each hit scores
3 points.  You must hit color to score.  The leprechaun on the four leaf
clover must be hit, i.e. hitting the clover leaf he sits on does NOT
count.




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